tag:blogger.com,1999:blog-1966268702453044660.post443716499276237814..comments2024-02-29T00:38:48.299-08:00Comments on Sand, Cider and Spaceships: Defeating Nim - Preparing PvE'rs for PVP.Drackarnhttp://www.blogger.com/profile/13450640948811964177noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-1966268702453044660.post-41962433242714131692014-06-20T15:15:13.471-07:002014-06-20T15:15:13.471-07:00170k omni ehp means you're flying bling, which...170k omni ehp means you're flying bling, which means you'll bite the dust if they bring just a few additional ganknados, which is the most likely outcome of fitting purple in hisec subcaps. ^o^Ishtanchuk Fazmarainoreply@blogger.comtag:blogger.com,1999:blog-1966268702453044660.post-74642972439392639182014-06-19T16:17:01.526-07:002014-06-19T16:17:01.526-07:00Your ship fit becomes useless.... that's too b...Your ship fit becomes useless.... that's too bad, but I dont see why that should stop them. Personally I would love to see competent rats (never really could understand the 6th wave of blockade warping in 100 km off, seeing a ball of their breathren next to a guy who doesnt look like he is braking a sweat and decideing they too had to die) I don't know about the warping off/failed mission thing, maybe if they warped you had to track them down again. and fight things again (for reduced payouts to prevent people from doing it on purpose) <br /><br />To get back to my point: You at some level need to write off the ship you fly every time you undock. If it comes back GREAT, if not.... Replace it. Your fit goes the way of the dodo? Well your ship was finally written off, but the pieces are still there. buy a few new ones and your ship is back. <br /><br />Personally I fly paranoid as it is, I fly expensive, but that expense is put towards always bringing my bird home. 170k ehp is excessive for L4's, especially when it is 170k omni backed up by 1600 eps burst reps/ 600 sustained, but fools who duel, and go suspect near it dont live to tell the tale either. AnEvenonEntityhttps://www.blogger.com/profile/03418335270904502736noreply@blogger.comtag:blogger.com,1999:blog-1966268702453044660.post-56964309278998711272014-06-19T05:26:11.307-07:002014-06-19T05:26:11.307-07:00Rebuilding the Cosmos series of missions as PvP ty...Rebuilding the Cosmos series of missions as PvP type missions would be the natural extension of that. It is a set that many never try, but modifying them into a PvP type mission while leaving the traditional set alone be a happy medium.Anonymoushttps://www.blogger.com/profile/05509895151523038252noreply@blogger.comtag:blogger.com,1999:blog-1966268702453044660.post-68188255761609845132014-06-19T04:53:07.786-07:002014-06-19T04:53:07.786-07:00Maybe after they finish rebuilding there pve creat...Maybe after they finish rebuilding there pve creating tools this would be als goed idea! <br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1966268702453044660.post-9548647114329899902014-06-18T09:48:52.210-07:002014-06-18T09:48:52.210-07:00An interesting idea. Your new NPC rats sound a lot...An interesting idea. Your new NPC rats sound a lot like w-space sleepers.<br /><br />When ratting in w-space, PvP is a real threat and we often ratted in PvP fit ships. <br /><br />I think adding elements like this to missions would be a good idea.<br /><br />Reading many of the other comments, it seems that the players would be the biggest hurdle. "I don't wanna have to change my PvE fit or tactics" seems to be a popular opinion. Yet re-balancing and changes to meta and tactics are a part of PvP life. Adapting to changing circumstances is an important skill in this game.<br /><br />PvE is so boring in Eve that most of the participants are looking for the min-max, getting the most Isk for the least effort and risk. Any change that threatens that will not be welcome in the carebear community.<br /><br />Though perhaps if more players are exposed to PvP earlier in their Eve lives, maybe they wouldn't end up going carebear that hardcore.Zazz Razzamatazzhttps://www.blogger.com/profile/18236214442118949465noreply@blogger.comtag:blogger.com,1999:blog-1966268702453044660.post-79272246293417664942014-06-18T07:49:10.286-07:002014-06-18T07:49:10.286-07:00I like this idea. A way to introduce it without t...I like this idea. A way to introduce it without too much change would be to randomize the rat type in missions. It's been a long time since I ran missions but I seem to recall that there were multiple missions with the same name. The only difference was which pirate faction you were fighting against. What if the mission didn't tell you ahead of time which pirate group you were going against and that it was randomly determined when you warped to the mission site. You would have to fit omni tank and depending on your weapon system have to bring omni ammoAnonymoushttps://www.blogger.com/profile/06833981428216071428noreply@blogger.comtag:blogger.com,1999:blog-1966268702453044660.post-85900936467891691982014-06-18T07:15:32.185-07:002014-06-18T07:15:32.185-07:00I agree with Ishtanchuk Fazmarai. This type of PvE...I agree with Ishtanchuk Fazmarai. This type of PvE should be new content and not replace old PvE content. Not only because players would not take well, but also because any new bugs they'd introduce (you know it would happen) wouldn't screw PvE altogether until they got around to fix it. There's also the issue of getting all missions rebalanced for the new type, and that could lead to drought on the PvE missions as they'd scramble to get them done one by one. But if they are new, advanced and possibly lucrative (not necessarily ISK, but also for repairing standings or gaining access), these new missions would likely be well received.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1966268702453044660.post-26685453799405406382014-06-18T07:09:36.258-07:002014-06-18T07:09:36.258-07:00Mission completion is probably the least important...Mission completion is probably the least important element of running L4s as the primary goal is to grind for ISK - the reward for L4s is often minimal and players will often leave L4s unfinished just so that after a while they'll respawn and grind all over again.<br /><br />Your suggestion about having the NPCs being able to escape is also an interesting one but also difficult because your equally forcing a specific fit - imagine how many mission runners you'll annoy if now all of a sudden instead of being able to use a sniper raven at 80km + you now need to fit a point and scram the target before they run off - all of a sudden a certain combat & ship style is considered 'wrong' to use and missions are impossible to complete without a specific ship or bringing a friend to do the scramming for you.<br /><br />The only solution I can see is full on NPC vs NPC battles where the player fills a role in the fleet. In a situation where you would need someone to scram you can either do it yourself (and have NPC backing you up with DPS) or swap over and have an NPC do the scramming while you hit them with the pain train :D<br /><br />Obviously it goes much further than that but as a general concept its probably the only way I can think of which would allow players to experience PvP style gameplay, tactics and situations both solo & grouped (ie other fleet members take up other 'roles' within the fleet)Leehttps://www.blogger.com/profile/16274583969620554651noreply@blogger.comtag:blogger.com,1999:blog-1966268702453044660.post-12418255910402181002014-06-18T07:09:24.617-07:002014-06-18T07:09:24.617-07:00This comment has been removed by the author.Leehttps://www.blogger.com/profile/16274583969620554651noreply@blogger.comtag:blogger.com,1999:blog-1966268702453044660.post-83280974828493286122014-06-18T06:41:08.054-07:002014-06-18T06:41:08.054-07:00Long time ago, I suggested that kind of stuff. Cre...Long time ago, I suggested that kind of stuff. Create new PvE, designed that way, so players into PvE can get used to PvP through PvE, if they want to.<br /><br />Key concept: IF THEY WANT TO.<br /><br />Unfortunately, CCP has been talking about the issue each now and then, and it always surfaces as "change all PvE to force pilots to use PvP fits and tactics".<br /><br />Of course, that would render PvE ships and fits useless for PvE, which would not fall well amid PvErs, as nobody of us ever asked that.<br /><br />So, new PvE that requires PvP fits? That's OK.<br />Change all PvE to use PvP fits and render PvE fits useless? Never!Ishtanchuk Fazmarainoreply@blogger.com