tag:blogger.com,1999:blog-1966268702453044660.post4485460207062877701..comments2024-02-29T00:38:48.299-08:00Comments on Sand, Cider and Spaceships: Super Capital? Say Hello to My Lil' Friend!Drackarnhttp://www.blogger.com/profile/13450640948811964177noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-1966268702453044660.post-34516283521741847102012-11-06T10:13:13.629-08:002012-11-06T10:13:13.629-08:00The other problem with this and similar ideas I...The other problem with this and similar ideas I've seen running around is that it is an insta-gank against freighters and ORE capital ships.<br /><br />While it might be funny, it's not something CCP is going to let fly.Kirkhttp://priestlyendeavors.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-1966268702453044660.post-8118531997883392362012-11-05T23:56:36.355-08:002012-11-05T23:56:36.355-08:00Excellent point. Would need to be restricted to su...Excellent point. Would need to be restricted to supers only.Drackarnhttps://www.blogger.com/profile/13450640948811964177noreply@blogger.comtag:blogger.com,1999:blog-1966268702453044660.post-68383064686812263332012-11-05T13:01:08.619-08:002012-11-05T13:01:08.619-08:00It's an interesting idea but I think the balan...It's an interesting idea but I think the balancing of it would be a little problematic. Too powerful and nobody will put their supers in a position to be bombed, not powerful enough and the opposition just beings their own super blob, in both cases the proliferation continues.<br /><br />Something about carrier groups in RL is that there is a huge operating and logistical cost involved. Fuel, maintenance, crews to launch the planes, fire crews, intelligence crews, basically everything a mobile base would need to operate effectively. That, and the fact that there are effective weapons against them are why we don't see many carriers and they operate from a battle group.<br /><br />There is no associated cost with supers in EvE beyond isotopes and a little liquid ozone. Repairs are free if they come from modules, there are no maintenance costs (maybe some nanite paste for repairing heat damage once in a while), maybe a little stront if you want to repair in a hurry from a triaged carrier. Other than that, it's very cheap for a pilot to operate a super.<br /><br />So in addition to your idea, I think the cost to own and operate supers needs to be ramped up. Maybe have them use fuel blocks like a pos or make capital links and reppers require charges to run, or make capital refitting take a lot of time and/or isk.<br /><br />-Baljos ArnjakAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-1966268702453044660.post-31221518369479737572012-11-05T09:19:09.035-08:002012-11-05T09:19:09.035-08:00It's somewhat funny when I see in print an ide...It's somewhat funny when I see in print an idea I was just considering. I'm going to differ in some of the details, however. See, I don't think you need an entirely new ship. You just need a specialized weapon.<br /><br />Call it the Capbuster Launcher. It's a launcher that will fit on a frigate (and other ships too). It holds one capital missile, and reload is a fitting action (dockyard work).<br /><br />With only one shot it's passing stupid to put it on anything larger than a destroyer. But it makes a swarm of frigates much more of a concern to a titan.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1966268702453044660.post-82132849014682530272012-11-05T08:04:11.945-08:002012-11-05T08:04:11.945-08:00not a bad one, but sounds very eh, too easy to die...not a bad one, but sounds very eh, too easy to die. a single tornado to blap, that would be like frigate tank xD maybe give it the option to be cynoed in? i like this though, ccp might consider since they're all in the 'lets remake ships' mood atm.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1966268702453044660.post-18596604844154257112012-11-05T00:55:59.371-08:002012-11-05T00:55:59.371-08:00It might have been useful a year ago... But the bi...It might have been useful a year ago... But the biggest super cap fleets have also the biggest coalitions in the game. CFC and HBC cannot easily be outblob'ed with either cap or subcap.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1966268702453044660.post-7665777264836921202012-11-04T21:54:48.155-08:002012-11-04T21:54:48.155-08:00Would need to be unable to target structures other...Would need to be unable to target structures otherwise POCOs and structure bashes would be over briefly!Anonymoushttps://www.blogger.com/profile/15917602298519773726noreply@blogger.com