tag:blogger.com,1999:blog-1966268702453044660.post8336735693711863114..comments2024-02-29T00:38:48.299-08:00Comments on Sand, Cider and Spaceships: Citadels and FWDrackarnhttp://www.blogger.com/profile/13450640948811964177noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-1966268702453044660.post-73641625861636943372015-11-12T10:02:11.085-08:002015-11-12T10:02:11.085-08:00As it is defending a system seems a little too eas...As it is defending a system seems a little too easy atm. I'm looking forward with excitement to what Citadels will bring to the warzone, as well as what they will change within it. It may be good or bad, but I doubt it will just be business as usual.<br /><br />- ThanAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-1966268702453044660.post-1333053461601101942015-11-12T09:16:02.623-08:002015-11-12T09:16:02.623-08:00Don't citadels get a bonus that is tied to Sov...Don't citadels get a bonus that is tied to Sov? The same mechanic could work in faction war. If you lose your Sov, your citadel could become less efficient or other penalties, making it difficult to live out of/easier to destroy.<br /><br />If you want to anchor one, there could be on lining penalties and limited functionality until your faction gains Sov.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1966268702453044660.post-58303021861134844082015-11-12T01:34:03.387-08:002015-11-12T01:34:03.387-08:00I'm not in faction warfare so maybe this comme...I'm not in faction warfare so maybe this comment is simply off the mark. Hopefully its not.<br />From my perspective a “neutral” corporation that sets up a citadel in gallente space and allows Caldari Militia access is a collaborator of the enemy and is therefore treated as such. I don't know if there are any penalties tied to citadels coupled with FW mechanics but there surely could be some right?<br /><br />If a neutral places a citadel in FW space he can either obey the rules of the owner and only allow owning militia (or exclude all militia) and wouldn't have to care about it again, it will just auto adjust if ownership switches.<br />Or the citadel owner decides to pick side for one (or all) of the Militias which will tie vulnerabilities to the system index, if it is hostile your fighting windows increase (to which extend I don't know). That would allow to replace the staging POS but increase the risk to loose the Citadel. As they aren't that cheap I think we can strike a balance here and CCP can modify it if needed. A bit more vulnerability time or less. Maybe even new AI patrols attacking or supporting an attack on the citadel?<br /><br />Maybe the allow and disallow militia forces needs some “overwrite” of safety protocols of the citadel causing it to take 48h and alarming the system owner. After all in Sov 0.0 owner gets a mail if a POS is anchored, would be useful for FW guys to know when new citadels support their enemy.Chaninanoreply@blogger.comtag:blogger.com,1999:blog-1966268702453044660.post-26911329595606330992015-11-11T05:23:07.797-08:002015-11-11T05:23:07.797-08:00Thank you for the feedback.Thank you for the feedback.Sugar Kylehttps://www.blogger.com/profile/15437978687639772023noreply@blogger.com