tag:blogger.com,1999:blog-1966268702453044660.post2524608088883067031..comments2024-02-29T00:38:48.299-08:00Comments on Sand, Cider and Spaceships: Rewarding Faction War PvPDrackarnhttp://www.blogger.com/profile/13450640948811964177noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-1966268702453044660.post-64284334918832558262015-04-28T04:12:22.189-07:002015-04-28T04:12:22.189-07:00The problem with fighting the Farmers is that it i...The problem with fighting the Farmers is that it is unrewarding. It is <i> boring </i>. The only pleasure is catching them if they escape once. If you get them straight off, it is like squishing a bug. Little reward, no fun.<br /><br />Considering CCP is attempting to de-incentivise boring game-play in null-sec, maybe they could consider doing the same in FW.<br /><br />Rob K.<br /><br />and maybe I'm young and stupid, but I'm sure incentivise is a word. Google disagrees. =/<br /><br />Rob Kaichinhttps://www.blogger.com/profile/17972854173258346444noreply@blogger.comtag:blogger.com,1999:blog-1966268702453044660.post-59178027200097739642015-04-28T01:45:45.322-07:002015-04-28T01:45:45.322-07:00Anonymous is the farmers had any interest in the w...Anonymous is the farmers had any interest in the war I would agree but as they basically just ratting with no interest with sides or the war their involvement should be made suboptimal. They are being paid to defend the base something they have no intention of doing. Timer resets should be added so if you run you have to restarteyeslikethunderhttps://www.blogger.com/profile/01627367035217737537noreply@blogger.comtag:blogger.com,1999:blog-1966268702453044660.post-27217406803035011802015-04-28T01:27:06.338-07:002015-04-28T01:27:06.338-07:00Disagree Raphael most system changes are due to Pv...Disagree Raphael most system changes are due to Pvp players. The farmers tend to avoid these contested systems as they are defended by pvp playerseyeslikethunderhttps://www.blogger.com/profile/01627367035217737537noreply@blogger.comtag:blogger.com,1999:blog-1966268702453044660.post-28106004702195195642015-04-27T15:07:45.425-07:002015-04-27T15:07:45.425-07:00This was going to be a TL;DR for my point, but its...This was going to be a TL;DR for my point, but its all that is needed: This is WAR, not gud fights are us. In war you don't want "fair fights" you want to out play your enemy for advantage and then crush them with minimal losses. Stabbed farmers are a form of asymmetric warfare, intentional or not. they are the embodiment of guerrilla tactics, hit the infrastructure, reduce your enemy's ability to fight, and then disappear into the shadows. You signed up for WAR, not duels at the sun. If you really want those gud fights I hear RvB is always recruiting. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1966268702453044660.post-305446948554610352015-04-27T09:55:09.761-07:002015-04-27T09:55:09.761-07:00Acceleration gate can be set to allow only certain...Acceleration gate can be set to allow only certain ships if stabbed you can't come in the FW plex. But I don't think this will resolve farming as running will still be optimal <br />They just Dscan and run. But better rewards for Pvp would be goodeyeslikethunderhttps://www.blogger.com/profile/01627367035217737537noreply@blogger.comtag:blogger.com,1999:blog-1966268702453044660.post-77637596028458610052015-04-27T09:16:14.325-07:002015-04-27T09:16:14.325-07:00What about adding an additional requirement to mak...What about adding an additional requirement to make the timer tick. There must more more hulls than fitted WCS stabs within the timer area.Gavinhttps://www.blogger.com/profile/12986103558584967247noreply@blogger.comtag:blogger.com,1999:blog-1966268702453044660.post-35955146982649469992015-04-27T07:08:12.434-07:002015-04-27T07:08:12.434-07:00I think for 1 month. Every FW player should fit a ...I think for 1 month. Every FW player should fit a venture and just farm. No Killing. Just plex with ventures with extra wcs. Give it a month and tell CCP to see if they feel that FW is now how it should be?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1966268702453044660.post-50310109446126157802015-04-27T06:51:23.994-07:002015-04-27T06:51:23.994-07:00"Therefore we need to repair the damage they ..."Therefore we need to repair the damage they do each day to stop the percentage contested getting too high and <b>the real faction war players</b> on the other side making a concerted push to capture our home system and lock us out of our home station."<br /><br />This right here is your problem. As things stand right now, <i>the farmers ARE the 'real' FW players</i>. They <i>shouldn't</i> be, but if you look at how the mechanics actually work, it's clear that PvP is pretty close to meaningless. "Gud fights" don't contribute to warzone control, and it's warzone control that the Empires' respective high commands care about. The people running plexes are the ones who are actually achieving the goals of the war (you know, like soldiers are supposed to...).<br /><br />There's a good in-depth analysis of the whole issue over <a href="http://www.gamerchick.net/2015/04/the-faction-war-farming-issue.html" rel="nofollow">here</a> (in your blogroll, so I assume you've seen it).Raphaelnoreply@blogger.comtag:blogger.com,1999:blog-1966268702453044660.post-24646489799509799322015-04-27T05:29:21.310-07:002015-04-27T05:29:21.310-07:00There was a suggestion from CCP that it would be v...There was a suggestion from CCP that it would be very hard to limit FWplexes to non-stabbed ships. I still think they should do this...<br /><br />However, if the option is too hard, I think it would be easier to limit the number of plexes in a system to at most 4, normally one or two, and massively increase the impact they have on the tug of war. Instead of 300 plexes ,(cannot confirm this number is correct, I heard it somewhere...), make it 30 or so, and increase the respawn delay. The 'time to take' should be lower, but only on a sustained effort. <br /><br />This would also have the effect of pushing the farmers and PvPers into one spot, so the farmers can't compete.<br /><br />Alternatively, I would propose a 50km bubble on the button, so plex farmers can't run straight away. This unfairly penalises brawlers though, so I oppose it.<br /><br />As an aside, I'd be interested in the impacts of 'system locks', where if none of the surrounding systems are contested, FW plexes don't spawn and the system can't be contested. Planetside 2 has a somewhat similar system. I think it would suffocate PvP in the non-contested systems though, so probably not a good idea.<br /><br />Rob K.Rob Kaichinhttps://www.blogger.com/profile/17972854173258346444noreply@blogger.com