tag:blogger.com,1999:blog-1966268702453044660.post4992028234175707055..comments2024-02-29T00:38:48.299-08:00Comments on Sand, Cider and Spaceships: CSM 8 and POS Changes for OdysseyDrackarnhttp://www.blogger.com/profile/13450640948811964177noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-1966268702453044660.post-65619259076136987942013-04-03T08:00:05.904-07:002013-04-03T08:00:05.904-07:00They're planning to make POSs more like POCOs ...They're planning to make POSs more like POCOs in how we store items/ships. <br /><br />In my humble opinion, they should freeze the current concept of POS entirely, and work with the code for ships, building off t3 subsystem concepts and utilize a mobile ship/base concept like a rorqual, but on steroids. Different sub systems for various industrial activities, different subsystems for defense, offense. Make it so the mobile ship/base needs to be fitted with modules similar to a ship to permit various actions. Make it so if it has guns/missiles/drones loaded, it has no defenses, so it can't be both a gun platform and a castle. If you need to interact with the mobile base, you need to dock your ship to it and 'board' the base. Once boarded, you can manage your hangar/ship storage industry/research activities. It would still need fuel to run in this mode, you could make it a capital class with a propulsion subsystem for jumping.<br /><br />Once these new mobile bases could do everything that a POS can do now, give a 3 week timeline for folks, and then turn the existing POS structures into wrecks.Knug Lidihttps://www.blogger.com/profile/08168621175894976018noreply@blogger.com