Certain CCP comments have got the forums and blog-sphere rumbling. I refer to CCP Ybettrium's comments about "nerfing high sec" to encourage people out of hi-sec and into low-sec.
As others have pointed out, http://jestertrek.blogspot.
com/2012/09/cogs.html, CCP's idea's are well off the mark. Changes to manufacturing slot cost and the like are going to make little difference even with a big multiplier. These costs are tiny in comparison to the materials cost. If you double the cost of the factory slot and that cost makes up 1% of the overall item manufacturing cost, then you are increasing the cost negligibly.
It is said that low-sec and "risk vs. reward" is broken in Eve currently. Rewards should scale from low to high depending on the risk and work required.
Can it ever work like that?
I used to think that is the way it should be, actual risk running from low risk in hi-sec to high risk in null-sec with the rewards for playing running low to high. But it will never work like that because low-sec is, in Hans Jagerblitzen's words, "Fight Club". It is where the PvP'rs go to PvP. Null-sec can be, and often is, much safer than low-sec. Owned systems with bubbled gates and intel channels warning of non-blues from 20 jumps away. You can happily rat in carriers out there (yes I have)! But in low-sec? Now that's a different story.
Let's look at the most popular types of money making in Eve.
Missioning - Level 4 missions will get you bigger rewards if you do them in low-sec. Go on, fly your officer-fit Marauder class battleship around low-sec for a while. Try it, see what happens!
Mining - The roids are bigger, juicer and tastier in low-sec. Go triple boxing with your Orca and two Hulks in low-sec. Try it, see what happens!
Manufacturing - Currently there is no reason to manufacture in low-sec other than the factory slots are less used in NPC stations. But there is a reason for that, materials are hard to get hold of. You could always bring a freighter full of minerals into low sec though. Try it, see what happens! Or you could always mine your own in low sec (see above).
Ratting - OK, this is clearly better in low-sec than high-sec. But the money you make is minimal compared to the above three.
Low-sec and high-sec are completely different. You cannot encourage your average, run-of-the-mill carebear into low-sec. No matter what pointless buff or nerf you try. Low sec is just too risky and the risk vs reward situation shows that high-sec is much better for these activities than low-sec.
There are profitable carebear things you can do in low-sec. Exploration and PvE can be very profitable. At the end of 2011 some extra DED complexes were added with some nice loot drops. I know several people who make a nice "Eve living" from running these sites. Level 5 missions in a carrier can be profitable IF you are very careful. Those with a jump freighter can make a tidy profit supplying us pirates with ships, modules, ammo and drones. But generally, you will not be able to get carebears into low-sec by minor tweaking of mechanics, manufacturing slot prices and taxes. You need to ask the question, is the risk vs reward worth it?
I've had a think about how the risk vs reward could be fixed. How we could encourage more people into low-sec. Obviously I want this. And there is the overall problem. Why do I want more people to live in low-sec? So I can blow them up!
The risks in low-sec are huge and outweigh the rewards that are available when you compare the risk/reward in hi-sec!.
What are the specific risks in low-sec? Well they are..........
And unfortunately those lot will always put the "risk" in "risk vs. reward" in low-sec!
*Yes, you CAN do carebear things in low-sec if you are really careful and get yourself a nice quiet system, off the travel routes, full of blues. But for the majority of people this doesn't happen and if lots of people moved into low-sec then your system is no longer nice and quiet!
**Yes this blog was rushed. I'm busy! And I hate the bastards on Tweetfleet that introduced me to FTL!